Computer Science Lesson Plan
Class: 8 - Lesson: 12 Accelerometer

Purpose: To explore the accelerometer and its capabilities, and to create programs using its events and properties.

No. of Classes

Two classes (one class = one and a half hours).

Material Required
  1. Desktop computer or laptop.
  2. Circuit Playground Express board.
  3. USB cable.
  4. Internet connection.
Curriculum Content
  • 4.4) Accelerometer
  • Prior Knowledge

    Students should know:

  • Board events.
  • Exercise

    Exercise 1



    1. Work through the lesson to the end.

    Solutions



  • Link to view the model solution file.

  • Teacher Instructions
    1. Teachers should ensure that students know about pitch, roll and shake.
    2. Teachers should prepare before the class.
    3. Teachers should ensure that students practise all these levels.
    4. Teachers may allow students to complete the exercise as pair programming.
    5. Click here for more instructions about this lesson.